diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..d6c2783 --- /dev/null +++ b/.gitignore @@ -0,0 +1 @@ +**/cava/shaders diff --git a/outerheaven.init3.home/.config/cava/config b/outerheaven.init3.home/.config/cava/config new file mode 100644 index 0000000..80ac0fa --- /dev/null +++ b/outerheaven.init3.home/.config/cava/config @@ -0,0 +1,73 @@ +## Configuration file for CAVA. Default values are commented out. Use either ';' or '#' for commenting. + +[general] +mode = normal +framerate = 120 +autosens = 1 +bars = 0 +bar_width = 4 +bar_spacing = 1 + +[input] +sample_bits = 32 + +[output] +method = sdl +channels = mono +mono_option = average +alacritty_sync = 1 + +[color] +# Colors can be one of seven predefined: black, blue, cyan, green, magenta, red, white, yellow. +# Or defined by hex code '#xxxxxx' (hex code must be within quotes). +; background = default +; foreground = blue +gradient = 1 +; gradient_count = 8 +; gradient_color_1 = '#59cc33' +; gradient_color_2 = '#80cc33' +; gradient_color_3 = '#a6cc33' +; gradient_color_4 = '#cccc33' +; gradient_color_5 = '#cca633' +; gradient_color_6 = '#cc8033' +; gradient_color_7 = '#cc5933' +; gradient_color_8 = '#cc3333' +# Dracula gradient +; gradient_color_1 = '#8BE9FD' +; gradient_color_2 = '#9AEDFE' +; gradient_color_3 = '#CAA9FA' +; gradient_color_4 = '#BD93F9' +; gradient_color_5 = '#FF92D0' +; gradient_color_6 = '#FF79C6' +; gradient_color_7 = '#FF6E67' +; gradient_color_8 = '#FF5555' +# arc-darkest inspired, from llm +gradient_color_1 = "#1b1f22" # Bottom of the meter +gradient_color_2 = "#22272c" +gradient_color_3 = "#24292e" +gradient_color_4 = "#2a3137" +gradient_color_5 = "#2d333b" +gradient_color_6 = "#353b43" +gradient_color_7 = "#3a4048" +gradient_color_8 = "#4f565f" # Top of the meter + +[smoothing] +integral = 50 +monstercat = 0 +# Set gravity percentage for "drop off". Higher values means bars will drop faster. +# Accepts only non-negative values. 50 means half gravity, 200 means double. Set to 0 to disable "drop off". +; gravity = 100 +# In bar height, bars that would have been lower that this will not be drawn. +; ignore = 0 + + +[eq] +# This one is tricky. You can have as much keys as you want. +# Remember to uncomment more then one key! More keys = more precision. +# Look at readme.md on github for further explanations and examples. +; 1 = 1 # bass +; 2 = 1 +; 3 = 1 # midtone +; 4 = 1 +; 5 = 1 # treble +