cava: use SDL GLSL outout
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1 changed files with 2 additions and 1 deletions
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@ -12,7 +12,8 @@ bar_spacing = 1
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sample_bits = 32
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sample_bits = 32
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[output]
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[output]
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method = sdl
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; method = sdl
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method = sdl_glsl
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channels = mono
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channels = mono
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mono_option = average
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mono_option = average
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alacritty_sync = 1
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alacritty_sync = 1
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