clean up table, remove duplication of maybe-current values
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README.md
16
README.md
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@ -29,11 +29,11 @@ Two _'profiles'_ are in each name:
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These are the variables you're likely to want to change. They are defined in [playbook.yml](playbook.yml)
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These are the variables you're likely to want to change. They are defined in [playbook.yml](playbook.yml)
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| Variable | Description | In-playbook |
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| Variable | Description |
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|------------------------|--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|--------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
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|------------------------|---------------------------------------------------------------------------------------|
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| gpu_clock_min | Sets the minimum (dynamic) GPU clock (in `Mhz`) for the non-default `amdgpu` profiles | `700` |
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| gpu_clock_min | Sets the minimum (dynamic) GPU clock (in `Mhz`) for the non-default `amdgpu` profiles |
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| gpu_clock_max | Sets the maximum (dynamic) GPU clock (in `MHz`) for the non-default `amdgpu` profiles | `2600`, results in `2.6GHz` (rounded); mild overclock |
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| gpu_clock_max | Sets the maximum (dynamic) GPU clock (in `MHz`) for the non-default `amdgpu` profiles |
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| gpumem_clock_static | Sets the _static_ memory clock for the GPU (in `MHz`). This is *not* the _effective_ data rate. That is a multiple of this depending on the type of VRAM.<br/><br/>To avoid flickering this does *not* change dynamically with load. | `1050`, results in just over `1GHz`; mild overclock<br/><br/>Actual effective clock depends on this being multiplied against the data/pump rate of the `GDDR?` GPU memory |
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| gpumem_clock_static | Sets the _static_ memory clock for the GPU (in `MHz`). This is *not* the _effective_ data rate. That is a multiple of this depending on the type of VRAM.<br/><br/>To avoid flickering this does *not* change dynamically with load. |
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| gpu_mv_offset | GPU core voltage offset. Takes +/- some integer in millivolts. Can be used to both over _and_ under volt. | `-50` (undervolt `50mV` or `0.05V`) |
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| gpu_mv_offset | GPU core voltage offset. Takes +/- some integer in millivolts. Can be used to both over _and_ under volt. eg: `-50` _(undervolt `50mV` or `0.05V`)_ |
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| base_profiles | List of base tuned profiles to clone in the new AMDGPU profiles. Defaults based on `Fedora` | <ul><li>`balanced`</li><li>`desktop`</li><li>`latency-performance`</li><li>`network-latency`</li><li>`network-throughput`</li><li>`powersave`</li><li>`virtual-host`</li>|
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| base_profiles | List of base tuned profiles to clone in the new AMDGPU profiles. Defaults based on `Fedora` |
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| gpu_power_multi | Dictionary with two keys, `default` and `overclock`. Expects two floats to set a power limit relative to the board _capability_. Example: `1.0` is full board capability, `0.5` is 50%.|
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| gpu_power_multi | Dictionary with two keys, `default` and `overclock`. Expects two floats to set a power limit relative to the board _capability_. Example: `1.0` is full board capability, `0.5` is 50%. |
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