cava: init
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.gitignore
vendored
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.gitignore
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**/cava/shaders
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outerheaven.init3.home/.config/cava/config
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outerheaven.init3.home/.config/cava/config
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## Configuration file for CAVA. Default values are commented out. Use either ';' or '#' for commenting.
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[general]
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mode = normal
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framerate = 120
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autosens = 1
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bars = 0
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bar_width = 4
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bar_spacing = 1
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[input]
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sample_bits = 32
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[output]
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method = sdl
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channels = mono
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mono_option = average
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alacritty_sync = 1
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[color]
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# Colors can be one of seven predefined: black, blue, cyan, green, magenta, red, white, yellow.
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# Or defined by hex code '#xxxxxx' (hex code must be within quotes).
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; background = default
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; foreground = blue
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gradient = 1
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; gradient_count = 8
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; gradient_color_1 = '#59cc33'
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; gradient_color_2 = '#80cc33'
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; gradient_color_3 = '#a6cc33'
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; gradient_color_4 = '#cccc33'
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; gradient_color_5 = '#cca633'
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; gradient_color_6 = '#cc8033'
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; gradient_color_7 = '#cc5933'
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; gradient_color_8 = '#cc3333'
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# Dracula gradient
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; gradient_color_1 = '#8BE9FD'
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; gradient_color_2 = '#9AEDFE'
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; gradient_color_3 = '#CAA9FA'
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; gradient_color_4 = '#BD93F9'
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; gradient_color_5 = '#FF92D0'
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; gradient_color_6 = '#FF79C6'
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; gradient_color_7 = '#FF6E67'
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; gradient_color_8 = '#FF5555'
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# arc-darkest inspired, from llm
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gradient_color_1 = "#1b1f22" # Bottom of the meter
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gradient_color_2 = "#22272c"
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gradient_color_3 = "#24292e"
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gradient_color_4 = "#2a3137"
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gradient_color_5 = "#2d333b"
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gradient_color_6 = "#353b43"
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gradient_color_7 = "#3a4048"
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gradient_color_8 = "#4f565f" # Top of the meter
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[smoothing]
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integral = 50
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monstercat = 0
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# Set gravity percentage for "drop off". Higher values means bars will drop faster.
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# Accepts only non-negative values. 50 means half gravity, 200 means double. Set to 0 to disable "drop off".
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; gravity = 100
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# In bar height, bars that would have been lower that this will not be drawn.
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; ignore = 0
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[eq]
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# This one is tricky. You can have as much keys as you want.
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# Remember to uncomment more then one key! More keys = more precision.
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# Look at readme.md on github for further explanations and examples.
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; 1 = 1 # bass
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; 2 = 1
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; 3 = 1 # midtone
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; 4 = 1
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; 5 = 1 # treble
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